From the course: Create an Animated Character in Blender 2.9

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Organizing the UV map

Organizing the UV map

From the course: Create an Animated Character in Blender 2.9

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Organizing the UV map

- Now, as I mentioned, we can't use a UV map like this with all these UV islands overlapping each other. So, we need to rearrange them and fit them into this square here. What's called the zero to one space. And, the reason why I call it that, if I hit the N key here. We can go to view and we've got this cursor location here. Actually let me press control space bar to make this a little bit bigger. So we have this cursor location here, and there's the cursor right here. If we change this to zero and one, the cursor moves up here. If we change this to one and zero, the cursor moves down here. And if we change this to one and one the cursor moves up here. This is just a graph. Just a graph with X and Y axis. That's all it is. And so this is called the zero to one space because it's zero here and one over here and up here. Right. So that's why we call it the zero to one space. All right, let me press control space…

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