From the course: Blender 2.91 Essential Training

Overview of texturing - Blender Tutorial

From the course: Blender 2.91 Essential Training

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Overview of texturing

- [Instructor] Texturing, or sometimes referred to as surfacing or shading, is the awesome way of coloring and defining the material of your 3D objects. There's two ways to do this. The first is procedurally, where you define the structure and material through a combination of nodes, math and settings. The second is where you unwrap the object and paint in the actual look using textures or using software like Substance Painter and Armory. Those programs will generate these images that you can then put back onto your objects and create a beautiful looking 3D model. Now thankfully, Blender actually has the ability to paint textures right inside of it, so that's what we're going to use. We'll touch on both of these points in this chapter. Talking about how to create things procedurally and how to use textures, and even how to combine the two. All right, let's jump in and get painting.

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