From the course: Blender: Interior Environments for Games
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Painting a base texture - Unity Tutorial
From the course: Blender: Interior Environments for Games
Painting a base texture
Now, offscreen, I've gone ahead and loaded in the necessary textures that we're going to be using as brushes for the mesh. This includes the concrete plain texture, the cracks texture, and the brown texture. These are three separate textures that I'm going to be painting on to the mesh here. And I'm gonna get started at the texture painting process. I've also plugged in my pen tablet to get access to the pressure sensitivity features, and we're going to be seeing these shortly. So I'm gonna start by painting the concrete plain texture on to the entirety of our environment mesh. That is gonna act as a kind of base layer. So a way I'm gonna do this is to select the mesh here and change from object mode to texture paint mode. Now that texture paint mode is active here, we can start painting on to the environment. Now I'm gonna have a look at the pressure sensitivity features here. So we have our brush sensitivity and down here we have the radius and the strength settings. So let's see…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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