From the course: Blender 2.8 Character Creation
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Painting weights for the elbows and knees
From the course: Blender 2.8 Character Creation
Painting weights for the elbows and knees
- [Instructor] Let's take a look at how the arm bends here if we grab this control, this hand control here and I'm going to go to the top view with seven and five, and I'm going to zoom in here. Now, let's take a look at this, we've got a pretty good gradient going from a lot of influence here, with all the red and the orange and kind of gradually tapering off into the blue or the green and the blue. And that looks pretty good, but let's give it a test and see if we like it. So, I'ma just going to grab the hand control, hit G, and bend it here. And what I can see, that I'm not real fond of, is the way this is cutting into that elbow piece. I'd like the elbow piece to kind of bend or fold in along with this, rather than the arm pieces cutting into it. So, let me press Alt + G, and then what let's do, is let's think about what we can do to keep this from cutting in. I'm going to go to the front view, I'll hit the…
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Contents
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Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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