From the course: Create an Animated Character in Blender 2.9

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Parenting the eyes, hair, and teeth

Parenting the eyes, hair, and teeth

From the course: Create an Animated Character in Blender 2.9

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Parenting the eyes, hair, and teeth

- [Instructor] Well before we fix the problem with the weights, let's now work on the hair, the eyebrows, the eyes, and the teeth. First of all, let's take a look at the eyebrows. I'm going to go back to object mode here, and I'll go ahead and turn on the material preview just so we can see it a little bit better. And I'll select an eyebrow here. And what we need to do is bind this in the same way that we did the body. We could parent these, but the problem is is if we parent something like the hair, we wouldn't be able to to deform it as we move around these face controls. So, to bind this, we need to go through the exact same process. We can select the eyebrow, shift and click the rig, and then once again control p and parent to the armature with automatic weights. There's one. All right, let's do the same thing over here. Let's take that eyebrow, shift, click, and press control p, automatic weight. And there we…

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