From the course: Blender 2.8 Character Creation

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Parenting the eyes and teeth

Parenting the eyes and teeth

From the course: Blender 2.8 Character Creation

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Parenting the eyes and teeth

- [Instructor] Before we begin working on the influence or the weights of the character here, let's go ahead and parent the objects that we need to parent to specific bones like the eyes. So if we select an eye here, I'm going to click over here on the rig to just select the rig and then with that socket, I'm going to zoom in so I can kind of zoom into the eye close here. Now what we need to do recall is we've got that bone in here that we placed and we were going to parent the eye to it. Well, we can't really see the bone currently because all of the bones have been converted to these control objects. So how are we going to do that? Well, what we need to do is come over here to the armature object data panel. So I need to select just one of the controls here on the armature if I can do that. Let me come over here and just select the rig in the outliner here. Now over here at the object data panel, we can look at the…

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