From the course: Blender 2.8 Character Creation
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Parenting the eyes and teeth
From the course: Blender 2.8 Character Creation
Parenting the eyes and teeth
- [Instructor] Before we begin working on the influence or the weights of the character here, let's go ahead and parent the objects that we need to parent to specific bones like the eyes. So if we select an eye here, I'm going to click over here on the rig to just select the rig and then with that socket, I'm going to zoom in so I can kind of zoom into the eye close here. Now what we need to do recall is we've got that bone in here that we placed and we were going to parent the eye to it. Well, we can't really see the bone currently because all of the bones have been converted to these control objects. So how are we going to do that? Well, what we need to do is come over here to the armature object data panel. So I need to select just one of the controls here on the armature if I can do that. Let me come over here and just select the rig in the outliner here. Now over here at the object data panel, we can look at the…
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Contents
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(Locked)
Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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