From the course: Blender 2.8 Character Creation

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Placing the eyes

Placing the eyes

From the course: Blender 2.8 Character Creation

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Placing the eyes

- To put the eyeball in the head, let's go ahead and select every piece of the eye, the cornea and the pupil. And then I'll go ahead and bring back the body or turn on the visibility for it here, and there it is. So we've got some work to do here. So I'll hit the S key now and scale these down. The problem I'm seeing, though, is we're currently scaling from the 3D cursor and I'd like to scale from the actual pivot points of the object. So let's come up here and change this to medium point. And now we're scaling from the pivot points of the selected object. Now let's select the cornea and let's also select then the pupil. And as we can see when we do that, that pivot point stays right where it is in the same place. And that's because we're using that same object, or we used that same object to create both the inner eye and the outer eye. So we want to make sure that those pivot points are right in the same place, so that…

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