From the course: Create an Animated Character in Blender 2.9
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Placing the joints of the face
From the course: Create an Animated Character in Blender 2.9
Placing the joints of the face
- [Man] To begin working on the bones of the head, I think I'd first like to scale all of these up so they're a little bit closer to the same size. So what I think I'll do is use that cursor again I'm going to select the joint at the bottom of the neck here, right about here and press Shift + S + 2, to get that cursor there. Then I'll switch again to 3D cursor here. You can also press the Period key and bring up the menu options here as well. But, now, what we can do is hit the B key and border select this whole thing right here. And let's scale it up from this place. I'm going to switch back to global transformation, now that we're done with the fingers. And now, let's just hit the S key and scale this up, and get it as close as we can. Now, it isn't going to be perfect, of course, but we just want it to be about as close as we can get it here. I'll now hit that Period key again and let's switch back to median point.…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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