From the course: Create an Animated Character in Blender 2.9

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Placing the joints of the face

Placing the joints of the face

From the course: Create an Animated Character in Blender 2.9

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Placing the joints of the face

- [Man] To begin working on the bones of the head, I think I'd first like to scale all of these up so they're a little bit closer to the same size. So what I think I'll do is use that cursor again I'm going to select the joint at the bottom of the neck here, right about here and press Shift + S + 2, to get that cursor there. Then I'll switch again to 3D cursor here. You can also press the Period key and bring up the menu options here as well. But, now, what we can do is hit the B key and border select this whole thing right here. And let's scale it up from this place. I'm going to switch back to global transformation, now that we're done with the fingers. And now, let's just hit the S key and scale this up, and get it as close as we can. Now, it isn't going to be perfect, of course, but we just want it to be about as close as we can get it here. I'll now hit that Period key again and let's switch back to median point.…

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