From the course: Blender 2.8 Character Creation

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Placing the joints of the hands

Placing the joints of the hands

From the course: Blender 2.8 Character Creation

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Placing the joints of the hands

- [Instructor] Now, I want to reiterate at this point that we are doing all of the moving and scaling in edit mode here on the rig, so that the scale is all ones and the rotation is all zeros. If for some reason you happen to change the scale or the rotation of it, you can always press Control + A and apply the rotation and scale in object mode to the rig. Either way, it needs to be applied before we actually generate the rig from these bones. So, I just wanted to mention that before we go any further. Alright, let's tap back into Edit mode, and let's come over here and work on the hand. Now, for the hands, let me select one and hit the Period key to zoom in here so we can tumble around. We really want to be able to put these joints at a place where there's an edge. So, let me if I go back to Object mode and go to solid mode here, we really need to be able to see the edges. If I tab into Edit mode, you can see all the edges…

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