From the course: Blender 2.8 Character Creation
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Placing the joints of the hands
From the course: Blender 2.8 Character Creation
Placing the joints of the hands
- [Instructor] Now, I want to reiterate at this point that we are doing all of the moving and scaling in edit mode here on the rig, so that the scale is all ones and the rotation is all zeros. If for some reason you happen to change the scale or the rotation of it, you can always press Control + A and apply the rotation and scale in object mode to the rig. Either way, it needs to be applied before we actually generate the rig from these bones. So, I just wanted to mention that before we go any further. Alright, let's tap back into Edit mode, and let's come over here and work on the hand. Now, for the hands, let me select one and hit the Period key to zoom in here so we can tumble around. We really want to be able to put these joints at a place where there's an edge. So, let me if I go back to Object mode and go to solid mode here, we really need to be able to see the edges. If I tab into Edit mode, you can see all the edges…
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Contents
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Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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