From the course: Blender 2.8 Character Creation
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Placing the joints for the mouth and eyes
From the course: Blender 2.8 Character Creation
Placing the joints for the mouth and eyes
- [Instructor] Now let's work on the mouth we can select maybe one of these bones and zoom in and this area here or these bones here of course need to coincide with the character's lips. You can see it's called lip T, lip B so we need to move these around just a little bit here maybe even I'll select these right here all of these and we'll just kind of move these down a bit, oop! I'm moving outside of that there that's not good let me Control+Z and let me shift select these and try that again, there we go! Now we're moving it all in one, we do need to move these back a bit so they're just coming out of the geometry right here, like that looks like we could bring that up, put that there, so we do to go through and kind of place each of these joints on the lips get them kind of evenly distributed around the lips or each of the joints here and this one here let's go ahead and put this on the corner of the mouth I'll click that a…
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Contents
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(Locked)
Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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