From the course: Creating a Finished Character Animation in Blender 2.9
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Polish off the end result - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender 2.9
Polish off the end result
- [Instructor] In this chapter, we've talked about refining our animation as much as possible. As you can tell, it's a slow process, we have to work our way throughout different parts of the animation, different controls in our animation, and then we can use different editors to really enhance and refine our work further. In this last video, I want to talk about polishing your animation. Right towards the end of your refinement, you're going to want to show it to some folks and get some feedback. And then comes the last 10%, and that's polishing. That's where we add all the little bits to make the animation really shine. It comes down to two of my favorite principles, arcs and squash and stretch. Let's talk about arcs. In the beginning here, we have this hand that comes right out. See that right here? Let's go ahead and play it. - [Man] Well, I'd like to see you try, you wouldn't last one day. - Dude! I…
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Contents
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Refining the body movements6m 39s
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Refining the arms, hands, and fingers8m 50s
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Refining the face7m 19s
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Animating the mouth to the audio8m 52s
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Using Graph and Dope Sheet Editors to refine your animation6m 27s
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Polish off the end result8m 12s
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Challenge: Add a blink31s
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Solution: Add a blink6m 27s
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