From the course: Creating a Finished Character Animation in Blender
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Polish off the end result - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender
Polish off the end result
- Polishing is the magic last 10% that really makes your animation shine. By focusing on a few key controls, we can really push our character animation skills. Now one of the first things you can work on is Arcs. Arcs are how your character moves over time. They're really handy and will tell you where your animation isn't fluid. To draw an Arc in Blender, you want to hit T, go to Tools, and calculate a Motion Path. Now I'm going to focus on Arthur when he's moving during his big push back. I'm going to mute my scrubbing, and I'm just going to go right here. And you know what, I want to track his nose, so let me go to Layer Two. There's a little nose control right here and I'm going to go to Tools, Calculate Motion Path. I'm going to calculate between 80 to about 110. Now, Tails and Heads, that's how the control is built, do you want to track the bottom or the top of the control. Typically, I like to track the head. Now I'm going to turn on my Body Layer so I can access the head. And…
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Tweak the body movements4m 53s
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Adjust the appendages5m 25s
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Manipulate the complex face with a few controls3m 49s
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Work with the dialog to match the animation5m 19s
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Clean up key frames with the Graph Editor3m 21s
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Polish off the end result4m 3s
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