From the course: Sculpting a Game Asset in Blender

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Preparing to bake the texture maps

Preparing to bake the texture maps - Blender Tutorial

From the course: Sculpting a Game Asset in Blender

Preparing to bake the texture maps

- With our sculpting complete, we now need to bake out this sculpt information into a two-dimensional texture map that we can then take into a game engine. Looking at the poly count for this particular object, right now we're up to 1.6 million triangles and that's just way too much to bring into a game engine. Let's first work on baking out a normal map. I like to begin with the UV Editing screen layout here. And I don't need my texture pattern on this, so I'm going to go ahead and turn this off. I'll just go to Viewport Shading and Solid. I need to modify this screen layout a bit so I have access to all the panels I need while I'm texture baking. So in this viewport here I'm just going to press the T key to get rid of that Tools panel. And I'm going to create a new window by coming up here to this triangular tab and just clicking and dragging over to create a new window here. And instead of a 3-D view I think I'll change it to a Properties panel. Here we go. In addition, I'm going to…

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