From the course: Blender 2.8 Character Creation

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Preparing the character for rigging

Preparing the character for rigging

From the course: Blender 2.8 Character Creation

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Preparing the character for rigging

- [Instructor] Before we begin rigging the character, I think we need to take a moment, and once again, do a little more house cleaning, we've got quite a few objects over here, we've still got some extra things in our outliner that we may not need. And also, I think we need to combine more of the objects together, so we're dealing with as few objects as possible when we're rigging. So first of all, the things we don't really need anymore, at this stage of the game is, the reference images, so I'll come over here, and right click, and let's choose, delete hierarchy, and that will not only delete the scene collection, but all of the objects within it. Also, I think down here, for the extras, we don't need these anymore, we have them in other files since I've been saving in incremented versions here, so I don't think we need this anymore, I'll go ahead, and delete that. Now we've got the suit here, and we've got the head,…

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