From the course: Blender and Substance Painter: Architectural Visualization

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Preparing the coffee machine for export

Preparing the coffee machine for export

From the course: Blender and Substance Painter: Architectural Visualization

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Preparing the coffee machine for export

- [Instructor] Now in thinking about how we should texture this coffee machine, I realized there are maybe a few issues that we need to deal with first, before we take it into Substance Painter, we need to think about a couple of things. So let's go over to the UV Editing tab here, I'll first press Shift + H to hide everything. And then let's go to UV Editing, I'll select everything with the A key and hit the Period key. Now, if we look at this UV map, it seems to me that things are very close together here, the things are right on top of each other and that could be a problem with all of these different smaller parts. When Substance Painter lays down its colours on the UV map, it usually needs a little bit more room around the UVs than this. So I think what I should do is probably repack this, and then increase the margins between the UV islands. So let's hit the A key here and go to UVs and let's then go to Pack…

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