From the course: Blender 2.8 Character Creation

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Preparing to sculpt

Preparing to sculpt

From the course: Blender 2.8 Character Creation

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Preparing to sculpt

- [Instructor] As I mentioned, I think we're going to need to split these pieces out, say this top piece right here, let me just go to face mode and alt click here, and then I'll hit the period key to zoom in, I think we're just going to need to split just this piece out from the rest of the suit and it's because we want this to be more of a hard surface object and we want to be able to have our sculpting information kind of bulge around this piece as well, and we're going to be using the multi-resolution modifier for sculpting instead of Dyntopo, and the reason why I'll be doing that, is because when using Dyntopo to sculpt, you then have to re-topologize your object, recreate the low polygon object over the high resolution sculpted object and I'd rather not do that. Since we've built this low poly version here of the spacesuit, I want to use this to be able to apply the high resolution sculpted detail to this with a…

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