From the course: Blender 2.8 Character Creation
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Preparing to sculpt
- [Instructor] As I mentioned, I think we're going to need to split these pieces out, say this top piece right here, let me just go to face mode and alt click here, and then I'll hit the period key to zoom in, I think we're just going to need to split just this piece out from the rest of the suit and it's because we want this to be more of a hard surface object and we want to be able to have our sculpting information kind of bulge around this piece as well, and we're going to be using the multi-resolution modifier for sculpting instead of Dyntopo, and the reason why I'll be doing that, is because when using Dyntopo to sculpt, you then have to re-topologize your object, recreate the low polygon object over the high resolution sculpted object and I'd rather not do that. Since we've built this low poly version here of the spacesuit, I want to use this to be able to apply the high resolution sculpted detail to this with a…
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Contents
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Beginning the space suit11m 48s
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Creating the sole of the boot9m 32s
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Modeling the boots9m 35s
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Creating the glove11m 30s
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Continuing the space suit11m 39s
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Working on the breastplate and belt11m 35s
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Finishing the breastplate and belt15m 19s
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Creating the knee and elbow pads13m 5s
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Preparing to sculpt8m 45s
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Beginning the legs13m 18s
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Sculpting the upper legs and hips8m 49s
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Sculpting the torso and arms10m 11s
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Sculpting the boots9m 42s
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Sculpting the gloves10m 45s
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Finishing the sculpting9m 29s
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