From the course: Create an Animated Character in Blender 2.9

Pulling the face into 3D

From the course: Create an Animated Character in Blender 2.9

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Pulling the face into 3D

- [Instructor] So now, however we push and pull these points of the loop mask, this polygon structure will always be there. To begin, let's change our view here. Let's go to the quad view. Let's press Control + Alt + Q, and now we've got a four window view of the top orthographic front and right orthographic, as well as the perspective view over here. So let's zoom in and take a look at this. And what I want to do is grab a point on the front and then pull it forward toward the front of the face. And we'll be able to see it happening here in three dimensions. It's going to look very odd as we get going here, but I think you'll see the benefit of this as we keep going. All right, so what I'm going to do is I'm going to take, say, this point right here at the bottom of the nose, I'm going to turn on the move tool here and I'm just going to click and drag on the y-axis and drag this out, there we go. Now, you can see what it's doing here, he kind of looks like Pinocchio, but we're just going to bring all of these points out to kind of mold to the face. In fact, what I can do is I can come over here and let's open up a new image. Let's bring up this side-view loop diagram here. Let's open that up. And once again, I'll press Control + Space Bar to take a look at this. And you can see what we're going to do. We're just going to bring these points out so it kind of molds to the face. As I said, the structure is still there. So no matter how far we pull it in or out, we'll always have those loops. We don't have to think about that anymore. So let's press Control + Space Bar again, and let's keep going here, let's select another point. Click over here and bring it out. This one is going to be at the tip of the nose. Now, you can also press Alt + Z to see through it. That's just x-ray mode. You can always press Alt + Z to go back as well. All right, so let's select another point and bring that out, and another point and bring that out, And so you can see, we're just beginning to bring each of these points out so they conform to the face in three dimensions, all right? And you can see, it looks a little strange there, but that's okay. I'm going to grab this point in the center of the upper lip and move that out, and the bottom lip here, right here, move that out. It looks like my drawing here in the side view is a little bit too high. So what I'm going to do is tab back into object mode, go into the references collection, and let's choose that side view, go to our object data. And in the Y, I'm just going to bring it down, click on this arrow and bring it down just a little bit like that. Let's try that. All right, I'll select the face again and tab back into edit mode. And so, yeah, I think we can work with this a little bit. So of course, we're going to need to add more points, more edge loops as we go on, but this is just the minimum required loops to get the structure of the face. I'm just going to continue selecting points, moving these on down, bringing them out to conform to the drawing of the face right out here. And the one down here, I'll bring out right to maybe about here. All right, so now we've got that center row done. Let's begin on the next row to the right. I'm going to bring this one out like this and bring this out. And just keep on going, bringing 'em out, so it kind of curves around and creates that a curve of the face. Bring it on out here. And then this one down here. All right. And you can see here what we're shooting for. I will bring that out a little bit. This is the kind of thing that we're trying to get as we bring these out. So it looks like I've already got that point brought out. How about this one? Yeah, this one's back here. Let's bring this one out. And we'll just keep going. There aren't a whole lot of points here. This may seem a little tedious, and I agree, but what we've done is we've created this loop structure to be as minimal as possible, to use as few points as possible. Oh, it looks like I brought two out at once here. Let me just select one and bring this out. And then I'll begin on the next row. Bring this out. So I'm right around in here. Bring this out. And we'll just keep going, row by row, up and down the character here. Looks like we got that one. We've got that one. We've got that one. So let's go out to here now, bring this one in. Take that, let's bring this one out. And we've got that one. I'm going to bring these out now down here. Here we go. And you may have to do some adjusting as you go. And what I would also suggest is at least at this point in time, don't worry about moving in the X or the Z axes, just think about moving in the y-axis. Keep it simple here. Keep it very simple as we're moving these things out. Let me move this out to here. Got that one. I'm going to grab these two at the corner of the mouth and bring those out. Something about like this. All right, so we've got that. Let's go up to here and bring this out. Got that one. Let's start bringing these out now. I think I'll move up toward the eye now. And you can see here what I'm working on, up toward the eye. Let's see, we've got that one, yeah. Do we have these around the eye? No, we do not. So let's begin working on these around the eyes. You can see those here with the white outline. Move these out. And the great thing about this too is you can create this flat loop mask and just put it aside, save it as a copy, save the file, and then just reuse it for almost any character. You can just reuse it and readjust it for almost any character. And it's really just about how much more resolution you put on it. For this particular character, we're not going to put a whole lot more resolution on this than we already have. We're going to add a few more loops and vertices, but we're going to keep it pretty low poly so that it's pretty smooth and cartoony. All right. So now that we've got that, let's see, where do we need to go from here? Let's go to this one right here. I'll move that out. Move that out like this. Move that out like this. And once again, you can keep an eye on this just to see where you are at any point in time. Oh, let's bring this one out. I'm going to move this back, move these back just a hair like this. And as I said, you can continue tweaking this. Once we get all the points roughly in place, then we're going to go into the 3D view up here and we're going to tumble around and try and get things a little bit more to where they're supposed to be. For right now, we're just pulling 'em out. All right, so we're close now. Let's see, what do we need to bring out? Well, those are already out. Ah, here's one right here, let's bring this out. What about this? Yep, we need to bring that out. Okay, we're getting close now. Let's take a look at this one. Yeah, we can bring that up. We're right up here now. Let's bring this out. And I'll bring this forward here. We've got that one. Let's grab this and bring it forward. Let's bring this forward. Okay, now we've got our general structure in place. I want to press Alt + Z, and now you can see, it looks terrible here, right? We don't have it really in place yet. But what I'm going to do is push and pull some points in here first before I go to that 3D view. I'm not quite there yet. Let me bring some of these out and push some in just to get a little bit more of an alignment like the one we have in the diagram here. I'm going to bring these back, I think, something like that. I don't need them quite so far up. And it's hard to tell where you need to put 'em when you're just bringing 'em out one by one. But now that we have these, we can do a little bit of rearranging. In addition, I think I'm going to begin pushing some of these forward like this. And here on the cheek, push these forward a bit. Just give this a try, see how it's going to work. Maybe push this forward some. There we go. Okay. So now what let's do, is let's press Control + Alt + Q, and let's tumble around and see how creepy it looks. (chuckles) It does look a little creepy. I'm going to turn off the reference images here. And now we need to go through and get these things more curved. So currently, we've got this kind of sharp angle here. We've got kind of an angle going back like that. And on the nose, you can see we've got that sharp angle there. So what we're going to do in the next video is go through and try and round it out a little bit, make the angles a little smoother, a little more curved, before we move on to creating the rest of the head.

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