From the course: Creating a Finished Character Animation in Blender 2.9
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Refining the arms, hands, and fingers - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender 2.9
Refining the arms, hands, and fingers
- [Instructor] Like the body, the arms, hands, and fingers also need refinement. Now, they'll operate generally in one of two ways. The hand will lead an action and it'll go forward from it, leading the body to do something such as gesturing with your hands or the hand will follow an action and overlap a little bit and you'll carry that all the way down through the fingers, having them overlap a little bit. Let's take a look on how to refine the hand and arm and fingers in this area right here. Now, what I like to do is go to Pose mode and I want to select my hand, my shoulder, this figure eight for my fingers. And if you search around, you'll see a little pyramid, it should be purple, further right. That is going to be our pull vector for the hand. You do have a second purple pull vector, but this one is attached to the knee. So be careful about that. With these four items selected, I'm going to hit Shift + H. I'm going…
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Contents
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Refining the body movements6m 39s
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Refining the arms, hands, and fingers8m 50s
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Refining the face7m 19s
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Animating the mouth to the audio8m 52s
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Using Graph and Dope Sheet Editors to refine your animation6m 27s
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Polish off the end result8m 12s
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Challenge: Add a blink31s
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Solution: Add a blink6m 27s
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