From the course: Creating a Finished Character Animation in Blender 2.9
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Refining the body movements - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender 2.9
Refining the body movements
- [Instructor] In this chapter, we're going to focus on refining the details of our animation. We're going to concentrate on one section so we can demonstrate concepts of how to refine the body. The hands, the fingers, the face, and then we'll even talk about syncing the mouth to the audio. And finally we'll take a look at some tools like the Graph Editor and see how they can help refine our animation even further. In this video, I want to concentrate just on the body. Now let's take a look at this file right here. With Arthur selected, I'm also going to Shift + left-click select the chair and go into post mode. That way I can select this big rod and this torso control and then hit Shift + H and now I can move them and not have to see all the other things in my scene. I'm going to go back to my camera view right here and I'm going to just move here and I want to play this first section. - [Man] I'd like to see you try…
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Contents
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Refining the body movements6m 39s
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Refining the arms, hands, and fingers8m 50s
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Refining the face7m 19s
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Animating the mouth to the audio8m 52s
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Using Graph and Dope Sheet Editors to refine your animation6m 27s
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Polish off the end result8m 12s
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Challenge: Add a blink31s
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Solution: Add a blink6m 27s
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