From the course: Blender: Interior Environments for Games
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Refining the window wall - Unity Tutorial
From the course: Blender: Interior Environments for Games
Refining the window wall
- [Voiceover] In this movie I'm going to focus my attention on the far wall to refine the model and the definition even further to be consistent with the reference image that you can see here in the Properties panel. What we have so far are three main vertical sections and what I have selected here is the out curve section where the window is going to appear. But right now I'm going to need to refine the model further to create some necessary cuts that's going to create the window area. I'm gonna be using the Loop Cut and Slide tool again to create a horizontal section to mark out the bottom of the window area where the window ledge will appear. To do that I'm gonna move to the Tools menu to the Loop Cut and Slide tool I'm gonna select that option move over to the mesh and simply you can see already that we have that purple horizontal line marking out where the inserted edge loop is going to go. I just have to click my mouse to insert that so I'm going to click my mouse and then on…
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Contents
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Creating a modeling UI layout5m 31s
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(Locked)
Configuring a preview camera8m 29s
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(Locked)
Separating walls5m 45s
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(Locked)
Blocking out the window wall7m 18s
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(Locked)
Refining the window wall6m 23s
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(Locked)
Detailing the window4m 57s
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(Locked)
Creating a window ledge5m 46s
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(Locked)
Duplicating the window wall4m 26s
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(Locked)
Merging wall sections7m 43s
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(Locked)
Fixing the floor5m 34s
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(Locked)
Removing N-gons6m 41s
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(Locked)
Sculpting floor detail6m 34s
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(Locked)
Reducing polygons3m 49s
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(Locked)
Creating a pipe prop5m 53s
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(Locked)
Completing the pipe prop5m 52s
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