From the course: Blender and Substance Painter: Architectural Visualization

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Rendering with cycles

Rendering with cycles

From the course: Blender and Substance Painter: Architectural Visualization

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Rendering with cycles

- To render the scene out, I think I'd like to render it from a different angle. Maybe I'm going to turn it, maybe something like this. Let me join these two areas together. Right click and join areas. There we go. I think I'd like it something like this,. kind of like that. But to do that, we first need to add a camera. If you recall from the very earliest videos, we deleted the camera out of the scene while we were working. Let's go ahead and add that back. I'm going to click on the scene collection there and then press shift A and camera, here we go. And there it is over here. Now, you can move the camera any way you want. You can grab it just like any other object and move it around and you can get the archi and rotate it so you can move it however you like. But, I think one of the easiest ways to move a camera in blender is to get your scene kind of set up the way you want it. Let's say I kind of want it…

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