From the course: Animation Pipeline Production

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Rendering: The future

Rendering: The future

From the course: Animation Pipeline Production

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Rendering: The future

- [Instructor] Rendering is changing every day in the CG animation world. With the introduction of game engines, your shots no longer take hours and days, but minutes and seconds. For our part of the pipeline, we're going to look at Unreal as a rendering tool. Now, before we go deeper, I'd like to point out Craig Barr's excellent Unreal Essential Training course on the online training library. It's a great resource for you to learn the awesome capabilities of Unreal. Now, in my file, I've created a simple cinematic. You can access it by opening content browser, content sequence, sequence, and double-clicking on SequenceMaster. That will open up the sequencer, where I can scrub the timeline and see an animated camera move around Hilary in my set. Now, let me turn this off really quick, that's auto-key, and move in a little closer. If your screen pops all over the place, you probably have camera speed set too high, so make sure you set it to about two, and then just click play, and you…

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