From the course: Blender: Interior Environments for Games
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Saving textures - Unity Tutorial
From the course: Blender: Interior Environments for Games
Saving textures
- [Voiceover] In this movie, I want to mention an important side note that applies when texture painting inside Blender here. So here we have our Blender project and I've been texture painting onto the environment here. You can see the concrete texture applied to the faces of this model. Now the typical practice when saving our work is to move up here to the File menu and choose File and Save, and in most cases and indeed in this case, that works fine generally but there is an important note to add to this. If you have been texture painting inside Blender, that is, producing a new texture file, and you can see here we have the Diffuse Base texture that we have been painting on. This texture data is not saved when you save your Blender project. That is because we have been texture painting to an image file and Blender classifies this as a separate and external image file and it is not encoded inside the Blender project itself. For this reason, when you save the Blender project using…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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