From the course: Blender 2.8 UV Mapping

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Scaling and packing the UV islands

Scaling and packing the UV islands

From the course: Blender 2.8 UV Mapping

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Scaling and packing the UV islands

- [Instructor] Well, before we begin packing all of these islands into the zero to one space, I see we've got a little, a dot here, a singularity still, and we need to figure out what this is. This tells me that there's something on the character that hasn't yet been UV mapped. So what I'm going to do is deselect this, and I'll turn on the in sync button here, and then I'll just select B and border select that. And ah, hits the eyebrow, okay. So if we press Shift + H, that will hide everything except the eyebrows. And we can see that they too do not have a back to them and have no thickness, so I think we could just go ahead and press U and and click Unwrap. And there we go, yeah, that'll work. Let's press Alt + H and bring everything else back. And now as we take a look at it, you can see that the UV islands have a wide range of sizes here. You can see that the eyebrows are of course way too big in compared to the face,…

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