From the course: Blender: Interior Environments for Games
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Sculpting floor detail - Unity Tutorial
From the course: Blender: Interior Environments for Games
Sculpting floor detail
- [Voiceover] In this movie I want to take the environment that we have created so far and use the Blender sculpting tools to add definition and refinement to the floor. In the preceding movies we have seen traditional polygonal modeling techniques for adding things like the window and the floor and the window ledges. This involves taking the vertices edges and faces of a mesh and moving them about and extruding them. This is polygonal modeling. The sculpting tools, in contrast, work slightly differently. They do work on the vertices edges and faces of a model but the actual practice of working with that data is slightly different. It's more akin to a painting workflow as we'll see shortly. So what I want to do here is select this mesh inside the view port and I'm going to be working primarily on the ground here adding detail to that. So I'm going to enter Edit mode here and I want to select all of the faces on the floor. Now to do that I'm just going to pick the face at the center…
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Contents
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Creating a modeling UI layout5m 31s
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Configuring a preview camera8m 29s
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Separating walls5m 45s
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Blocking out the window wall7m 18s
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Refining the window wall6m 23s
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Detailing the window4m 57s
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Creating a window ledge5m 46s
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Duplicating the window wall4m 26s
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Merging wall sections7m 43s
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Fixing the floor5m 34s
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Removing N-gons6m 41s
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Sculpting floor detail6m 34s
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Reducing polygons3m 49s
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Creating a pipe prop5m 53s
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Completing the pipe prop5m 52s
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