From the course: Blender 2.8 Character Creation
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Sculpting the gloves
- [Narrator] If we take a look at the gloves, you can see that the fingers are kind of collapsed currently into a point, when I really want them to be more rounded like they are in the drawing here. So to get a better sense of how the fingers should be, I think what I need to do is come back to the layout tab. And in the layout tab, you can see the fingers here unsmoothed and they're a little bit rounder, but I think there's more work that could be done. What I'd like to do is be able to see in edit mode the smoothing happening so I can adjust it and get a better sense of what it's going to look like. Remember how I said that in this view we could switch it from object mode to sculpt mode and wouldn't have to go back to the tab here? Well let's go ahead and just do that. Let's switch it to sculpt mode and see what happens. Now if I do that, you can see that collapsing, how it's collapsing like in the other tab. But if I tab…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Beginning the space suit11m 48s
-
Creating the sole of the boot9m 32s
-
Modeling the boots9m 35s
-
Creating the glove11m 30s
-
Continuing the space suit11m 39s
-
Working on the breastplate and belt11m 35s
-
Finishing the breastplate and belt15m 19s
-
Creating the knee and elbow pads13m 5s
-
Preparing to sculpt8m 45s
-
Beginning the legs13m 18s
-
Sculpting the upper legs and hips8m 49s
-
Sculpting the torso and arms10m 11s
-
Sculpting the boots9m 42s
-
Sculpting the gloves10m 45s
-
Finishing the sculpting9m 29s
-
-
-
-
-
-
-
-