From the course: Blender: Interior Environments for Games

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Separating walls

Separating walls - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Separating walls

- [Voiceover] In this movie, I want to focus on modeling the furthest extents of this wall here, so the furthest wall from the camera. But before I go ahead and do that, I just want to perform one final adjustment to the blender interface. In particular, I want to have our reference image constantly visible. Now, one way we could to that, is simply to move to the outliner, and enable the I icon, to see the reference image inside the 3D view port. But that simply is going to get in my way, so I don't want to see the reference image in that way. So I'm going to hide the reference image here. Instead, I'm going to load up the reference image inside a UV/Image Editor window. To do that, I'm gonna move over here to the properties panel, and click and drag on the diagonal icon in the top right-hand corner of that panel. So I'm gonna click and drag. This will create a second view here, so we have the perspective view, two property panels and the outliner. I'm just going to grab the outliner,…

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