From the course: Create an Animated Character in Blender 2.9
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Setting up the interface for animation
From the course: Create an Animated Character in Blender 2.9
Setting up the interface for animation
- [Tutor] All right. Well, I feel like we can finally begin animating this guy. There's a few things we need to do to set up the interface here. One thing we should do is just go over to the Animation tab right here, and that gives us a nice view to build on to animate our character. Now it looks like I've got these lights in the view again. If you recall, I had turned off extras here so we wouldn't see those, but I think I still want to see the camera, but not the lights. So what I'll do is maybe over here in the outline or let's do a little bit of cleanup here, first of all, with the lights here, I can just turn them off here so I don't see them in the view. The camera is outside that collection. But in addition why don't we clean up our character objects here. So I'll go up to the Scene Collection and create a new Collection here and let's call this character Mesh and I'll just take all of these objects…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
Setting up the interface for animation8m 57s
-
Beginning the contact poses13m 33s
-
Continuing the contact positions11m 3s
-
More contact positions11m 44s
-
Ups, downs, and planting the feet13m 22s
-
Working on the feet11m 27s
-
Arms, fingers, shoulders, and head14m 42s
-
Animating the wave14m 5s
-
Creating a FaceCam and eye blinks10m 11s
-
Beginning the lip-sync animation12m 49s
-
Continuing with lip-sync animation13m 12s
-
Creating a test render13m 23s
-
Making final adjustments9m 13s
-
Using the graph editor7m 31s
-
Fixing the weights of the shorts4m 50s
-
Adding music and sound FX6m 46s
-
Rendering the final animation12m 11s
-
Conclusion35s
-