From the course: Create an Animated Character in Blender 2.9

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Testing the rig

Testing the rig

From the course: Create an Animated Character in Blender 2.9

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Testing the rig

- [Narrator] The last part of the rigging process should be to go through and just test the rig and see if there are any problems. The first thing I like to do, is to just grab this root bone here, this root control and hit G and just move it around and see if there's any problems. So I'll hit G and move and look at this. We've got a problem here. So this is what we're looking for. This is good. So let's come over here and select the mesh here, and let's try and figure out what this is. So this ring, this edge right here, should be where, it looks like it's up at the top of the leg. I'll press Alt + Z to take a look here. Yeah, it looks like it's that top edge of the leg. If we hit the N key and select one of these points, we can see there's no weight whatsoever on these. And what that means is, there's just no influence from any of the bones in the rig. So since Blender doesn't know what bone to associate these points…

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