From the course: Blender 2.8 Character Creation
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Texturing the Snoopy cap
From the course: Blender 2.8 Character Creation
Texturing the Snoopy cap
- [Narrator] To create the texture for the Snoopy cap. I'm going to use a little bit different process than I did for the suit and for the eyes. For the eyes we altered the UV map to fit the texture here of the eye and for the suit we use the scale in the mapping node to change how many times the texture repeats within the zero to one space. What we'll do now is we'll actually take a UV map out to a paint program to Krita and we'll adjust the textures to fit the UV map instead of scaling and adjusting the UV map to fit the texture. So, let's give this a try. First of all, I'm going to go ahead and close the eye texture here in the UV editor, and let's choose the cap. You know what I'm thinking I want to get rid of this white background. If we come over here to shading, we can click and drag on the background here and take that all the way down. Yeah, I kind of like that a little bit better. Okay, so let's select the…
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Contents
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Assigning materials for the suit10m 47s
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Assigning materials to the head11m 6s
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Adjusting the materials14m 23s
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Adding textures to the suit and eyes10m 27s
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Texturing the Snoopy cap12m 50s
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Beginning to texture the face9m 23s
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Finishing the face textures9m 8s
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Texture painting details on the suit13m 29s
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