From the course: Blender and Substance Painter: Architectural Visualization

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Texturing the chair

Texturing the chair

From the course: Blender and Substance Painter: Architectural Visualization

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Texturing the chair

- [Instructor] Now here in Substance Painter let's go ahead and bring that in. We'll go to file new, and we'll choose Select, I'll come over here to my export folder here's that chair 01 and let's click Open. Now I've got my document resolution at 2048, that's fine. There really isn't any more we need to do here so let's click Ok. And now here is our chair. What we can do is of course bake our textures, let's come over here to texture set settings and let's scroll down and click on Bake Mesh Maps, and I'll go ahead and have this at 2048 as well. And let's scroll down here and choose our anti-aliasing at two times two, we'll come over here to the ID and make sure we've switched over to vertex color and then we just click Bake Mesh Maps and there it goes. All right, and when we're all done with this, we can begin creating our groups that will split out the different materials from the vertex colors. So now that's done…

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