From the course: Blender and Substance Painter: Architectural Visualization

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Texturing the floors

Texturing the floors

From the course: Blender and Substance Painter: Architectural Visualization

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Texturing the floors

- [Instructor] Here in Substance Painter, I'll go to file, new, and for this, I want to choose 4096, since these objects are so big in the scene. So I'll click select, let's choose the Floors.fbx and okay, and here we go. Let's bake our textures, bake mesh maps. We'll choose 4096 and our antialiasing. Now, for both the floor and the wood, we want material. So that's good. Let's choose bake all textures. And there it goes. All right, those are done. Now let's start working on each of the textures. I'll begin with the carpet here. I'll remove this layer, and then I think I've got a carpet, carpet gray. Let's take a look at this. Yeah, let's just go with this. This looks good. So it's a little big, let's go into our UV scale, and let's increase this quite a bit. Kind of hard to know, let's get in a little closer here. If we were in the room here, maybe I'll just take it up to 25. Let's try that. Yeah…

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