From the course: Create an Animated Character in Blender 2.9

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UV mapping the clothes

UV mapping the clothes

From the course: Create an Animated Character in Blender 2.9

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UV mapping the clothes

- All right, let's work on the shorts here. I think we should probably do the same thing. Establish seams along the sides where there would normally be a seam in a pair of shorts. So let's do that. Let's select this edge here. Control E and mark seam. All right. So we've got those two. Also, we needed to split it out by one going down the center here. So let's select this edge, and let's mark a seam here. Now I do want to mention that the reason why the character turned kind of gray when we applied this material to it is because for all the other parts, other than the shirt, the texture is so stretched, that in some places we can't even see the checker pattern at all. Here we have it stretched on the wrists, and you can see it on the fingers there. So this gray color is really just this UV test pattern stretched to the point where it's unrecognizable. But now that we have the shorts with seams marked, let's go…

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