From the course: Create an Animated Character in Blender 2.9
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UV mapping the eyes and teeth
From the course: Create an Animated Character in Blender 2.9
UV mapping the eyes and teeth
- Well we've got the UV map for the character here. But there are a couple of other objects that we've kept separate. To make our lives a little easier in the rigging process. And that is of course the eyes, and the teeth. So let's take a look at UV mapping those. I'm going to hide the character. I'll tab back into object mode and hide that guy. And well let's work on the teeth first. I'm going to hide the eyes and just hide one of the teeth. Here we go. And for this, I think what I'd like to do, is use a different method of UV mapping. We've just been using the unwrapped. So if we hit, if we tab into edit mode and hit the U key, we've just been using unwrap here the top selection in the UV mapping menu. There are of course others. This one really is the most versatile and the one that we can control the most. However this one right here smart UV project, is really good when you've got a lot of…
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