From the course: Blender 2.8 UV Mapping

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UV mapping the ground and building 5

UV mapping the ground and building 5

From the course: Blender 2.8 UV Mapping

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UV mapping the ground and building 5

- [Instructor] For the remaining part of the course, I'd like to go through and UV-map the rest of the alley scene. Now I'm not going to texture it. I'll leave that to you. And I do hope you go through and UV-map and texture this as well. It really is great practice. But I've enabled the Building scene collection here, as well as the Building Details, and I've hidden away all the other objects. So first of all, let's just take a look at the ground plane here. If I Tab into Edit Mode, you can see that it's just all one plane. And from my experience, I feel like if you're going to UV-map and texture an item like this, you usually need at least a few subdivisions in here. Sometimes having just one big face can give you strange results. So for this, I'm just going to right-click and choose Subdivide. And then down here I'll just increase the Number of Cuts, maybe to three, and that just gives us a few extra polygons…

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