From the course: Blender 2.8 UV Mapping

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UV mapping the head

UV mapping the head

From the course: Blender 2.8 UV Mapping

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UV mapping the head

- [Instructor] That first thing let's do is use Blender's live unwrap tool. If we come over here to the UVs menu, you can see it right here. We can turn that on, and also, let's go ahead and turn on our UV edit in sync here to keep that in sync. Now what we can do is we can actually pin a few of these UVs so they don't move and as we then adjust the UV island, it will kind of continuously unwrap and update as we go. So let's try that. I'm going to go to UVs and you can see this pin menu item. The shortcut is P. Let's go ahead and pin some of these corners, so maybe I'll just select this one corner. Let me go to vertex select here, and maybe I'll select this one right there and this one here. Actually, you know, the problem now with it being in sync is that it's selecting on the other side, as well, and we're going to want to be able to move these independently, so let's turn this off, and then hit the A key to…

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