From the course: Create an Animated Character in Blender 2.9
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UV mapping the head
From the course: Create an Animated Character in Blender 2.9
UV mapping the head
- [Instructor] Now we've saved the UV mapping of the head to near the end here, because it's a little more complex. There's a few little tricks we need to do here but it doesn't need to be very complicated. Let's begin first of all, by hiding everything except the head I'm going to tab into edit mode and just hover over the head and press the L key. And then let's hide everything here. Let's press shift H now let's also go over here into the outliner and hide the eyes and the teeth. So those don't get in the way either. What I'd like to do first is begin by adding seams to the inside of the mouth, the tongue, to separate those out first, before we do the other parts of the head. And also what I'd like to do is change the view port a bit here. If I hit the N key and go over to view you can see that the clip start is at 0.01. And that's pretty good. I'm going to take it down to 0.001 just so we can zoom way in without…
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