From the course: Create an Animated Character in Blender 2.9

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UV mapping the legs and arms

UV mapping the legs and arms

From the course: Create an Animated Character in Blender 2.9

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UV mapping the legs and arms

- [Instructor] To work on the body, let's begin right down here with the legs. I'll go into edit mode. And kind of like the socks here, let's choose an edge right down here. And we'll press Control + E and mark seam. And also let's do that same edge over here. And that just hopefully hides the seams fairly well. Let's then press the L key for each of those. And let's hit U and unwrap. And there we go. Now... Yeah, I think that looks pretty good. They are tilted here at kind of odd angles but ultimately we're going to pack all of these UV islands into this square, into this zero to one space. Blender has a couple of tools to help us do that. And once we get it all into this square here, then we may do a little bit of rearranging of the islands. But it's more efficient to do it once we get everything UV mapped. So let's keep going here. For the arms, I think I'm going to take the edge right down here to hide that…

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