From the course: Blender and Substance Painter: Architectural Visualization
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
UV mapping the office desks
From the course: Blender and Substance Painter: Architectural Visualization
UV mapping the office desks
- [Narrator] In this next part of the course, we're going to work on UV mapping, and we need to UV map our objects so that we can texture them. So what is UV mapping? Well, it's really the process of taking a three-dimensional model and laying it out flat in two dimensions. It's like when you cut the corners of a cereal box and then you lay it out flat on a counter, you can then draw on it, paint it, paste things to it, but then when you're all done, you can fold the box back up, tape up the corners, and once again, you have a three-dimensional object, a three-dimensional box that you can put on the counter again. And that's kind of what UV mapping is. We're going to take the polygons of a three-dimensional object and lay it out flat so that when we apply the textures in substance painter, those textures can lay down flat and they'll stay positioned where they're supposed to be as they get put back into a…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
UV mapping the office desks11m 32s
-
UV mapping the stools12m 34s
-
UV mapping the conference room chairs10m 19s
-
Creating the UVs for the end tables9m 14s
-
Working on the chair and sofa10m 30s
-
Chair, lights, and drop ceiling9m 42s
-
Kitchen lights and canister lights9m 29s
-
UV mapping the kitchen8m 59s
-
Finishing the UV mapping7m 6s
-
-
-
-