From the course: Blender 2.8 UV Mapping
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UV mapping the trash can
- [Instructor] So we've taken a look at the importance of having a UV map to apply two dimensional textures. We've created the UV maps, we've taken them into Krita. We've applied the image textures there and we've brought them back in. Now, there's another reason, similar reason I guess, to create UV maps and that is to capture scope information. So we can scope on an object and then bake a normal map. The same kind of map that we generated in Krita. And apply that to our object here in Blender. So let's take a look at how to do that. I'm going to go ahead and hide the buildings collection right up here, just turn off the i icon and let's bring out the trash can, here we go. I'm going to actually go over to the layout tab and select it and then hit the period key. So, here is our trash can. It's fairly low poly, you've got a bit of detail here up on the top, around the bottom of then trash can. But generally speaking, it's…
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