From the course: Blender: Interior Environments for Games
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Unwrapping a UV set - Unity Tutorial
From the course: Blender: Interior Environments for Games
Unwrapping a UV set
- [Voiceover] Enriching this file we have completed the main game environment that you can see inside the Blender view port in front of me here. We have the different pieces of that environment for example, I have the windows, the window ledges, and I've combined these together into one single and complete mesh. You can confirm these are one object by looking at the Blender outliner panel over here on the right hand side. You can see this object is named ENV, and I can use the eye icon to toggle this on and off and you can see this one complete environment. Now I've left the pipe prop object here as a completely separate object. We'll be dealing with that later. Right now, I just want to focus our intention on the game environment, and I want to start texturing this environment that is, to make it look like it's made from real-world materials. For example, these walls here should be concrete walls, so I need to apply an image of concrete onto these walls. To begin that process, I'm…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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