From the course: Blender: Interior Environments for Games

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Unwrapping a UV set

Unwrapping a UV set - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Unwrapping a UV set

- [Voiceover] Enriching this file we have completed the main game environment that you can see inside the Blender view port in front of me here. We have the different pieces of that environment for example, I have the windows, the window ledges, and I've combined these together into one single and complete mesh. You can confirm these are one object by looking at the Blender outliner panel over here on the right hand side. You can see this object is named ENV, and I can use the eye icon to toggle this on and off and you can see this one complete environment. Now I've left the pipe prop object here as a completely separate object. We'll be dealing with that later. Right now, I just want to focus our intention on the game environment, and I want to start texturing this environment that is, to make it look like it's made from real-world materials. For example, these walls here should be concrete walls, so I need to apply an image of concrete onto these walls. To begin that process, I'm…

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