From the course: Create an Animated Character in Blender 2.9
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Ups, downs, and planting the feet
From the course: Create an Animated Character in Blender 2.9
Ups, downs, and planting the feet
- [Instructor] Well, I've gone through and added more of the contact poses here. You can see here that I've dropped the arms down as we've talked about previously, and then here I tilted that head here I'll press the Up Arrow, and now the hand is up, you can see that the hips are turned, the shoulder is tilted a bit, hit that Up Arrow again, and now the hands coming down and on down around like this the hips begin to straighten out. And actually now that I look at it it could probably be a little straighter than that. Then the weight kind of goes down as he takes off you can see the hips kind of go down there. Then he moves on to the left foot and then the contact pose for the right foot and the right foot down here, now the contact pose on the left, the left foot down and on out. So of course there are a couple of poses that I needed to do that I didn't have in the video. But once again, it's just a matter of moving…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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