From the course: Creating a Finished Character Animation in Blender 2.9
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Using Graph and Dope Sheet Editors to refine your animation - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender 2.9
Using Graph and Dope Sheet Editors to refine your animation
- [Instructors] For the last couple of chapters, we've been working I what's known as the layout tab, for animating. We've had this 3D view where we switched between our camera in our view, and this playback window, that we've used to move our keys around. But blender provides a bunch of other editors to help refine your animation. You can get to them by clicking on the animation tab up here. But if for some reason you don't have that, you can always click on the plus button, and go to general animation. When I do that, it brings me out to this new layout. On the left is my camera view, and on the right is my 3D view, in pause mode. And down here at the bottom, is the dope sheet. The dope sheet takes all of your key frames, and puts them on a line, and uses a dot to represent wherever a key frame may be. If I come over here, I can zoom in and see all of the different controls that I've used color coded, and at the top I…
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Contents
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Refining the body movements6m 39s
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Refining the arms, hands, and fingers8m 50s
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Refining the face7m 19s
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Animating the mouth to the audio8m 52s
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Using Graph and Dope Sheet Editors to refine your animation6m 27s
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Polish off the end result8m 12s
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Challenge: Add a blink31s
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Solution: Add a blink6m 27s
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