From the course: Blender and Substance Painter: Architectural Visualization

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Using an opacity channel in Substance Painter

Using an opacity channel in Substance Painter

From the course: Blender and Substance Painter: Architectural Visualization

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Using an opacity channel in Substance Painter

- [Narrator] All right, well, let's begin with that mesh back of the chair. I'll go ahead and delete this, and let's create a new group. We'll call this chair mesh, I guess let's do that. Now, of course, if we spin around, we can't see it, because that's the back of the polygons. And usually that's a problem. But when we're going to add something like this with an alpha channel, that should be okay. Let's give it a try, I'm going to first go to substance source to grab a material for us, let's do that. So here I am in the substance launcher, and I'm going to choose substance source. Now, I think there's a material that I've seen, I'm going to type in net, and right here, this car synthetic net, I think this would probably work pretty well. And notice from the images, it's got an alpha channel, you can see through the holes, and that's, that's what we want. So let's go ahead and download this two substance painter. And if…

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