From the course: Blender 2.8 UV Mapping
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Using smart UV project
- [Instructor] Before we move on to the pallette, I think I'd like to adjust the material a little bit here. As I said, textures are assigned to materials and materials are applied to objects, and the look of our objects comes from all of that. From the texture, from the material, and from the lighting. So over here in the Material panel, I'm going to bring the metallic up, since this is a metal can I'm just going to bring this up some, and I'm also going to take the roughness down quite a bit like this, and you can see as I do, it's get more and more reflective and you may be wondering, "Well, what is it reflecting? "There isn't anything here." If we come over to the part of the top bar that has our Look Dev button here, we can click on this little pull-down and you can see the HDR image that's in this scene. If I click on rotation, you can see that it actually spins around in the view port here. And we can choose other…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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