From the course: Blender 2.8 Character Creation
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Weight painting the boots and testing the rig
From the course: Blender 2.8 Character Creation
Weight painting the boots and testing the rig
- [Instructor] So now these controls down here at the heels, these right down here, do you remember when we placed that bone right here at the very corner of the heel, right down here? That's what this was for. So if we take this control and we hit R, we can roll that foot up and we can pull it back like that on that heel, all right? But, look at how it's pulling apart from the sole of the shoe right here. We need to work on this. And once again, that's just a matter of making sure that the correct bones have the right amount of influence on the mesh. So if we take a look at this bone here, you can see that it's got quite a bit of influence way down here in the heel. And this one here has some influence. And this one here. So we need to basically concentrate the influence of the heel I think in the back of the boot probably to this bone right here. So what let's do is let's first of all select this bone, and I'll tab…
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Contents
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Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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