From the course: Blender: Character Rigging with BlenRig

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Weight painting the eyeballs and head

Weight painting the eyeballs and head - Blender Tutorial

From the course: Blender: Character Rigging with BlenRig

Weight painting the eyeballs and head

- The last few bits of the head that we need to deal with are the eyes and the head deform bones. So, let's begin with the eyes here and let's do the same process that we did with the teeth. I'll select the eyes and then let's go add an armiture modifier to these and bring it up to the top of the stack. Let's select the biped blen rig object and now what we want to do is add the vertex groups here for the eyes. So I'll select the eyes. I'll go into Weight Paint mode I'll select this bone right here, the eye_def_l, and I'll just click in here once and that creates that group and then I'll come over here and choose this bone right here for the right side and click once. And so those have been created now. Let's switch to Edit mode. I'll select this whole eye with the L key and, since this is the left, I'll choose that for text group and click Assign. And let's go over here and select this. I'll select the one on the right and Assign. And now, if we go back to Weight Paint mode, we…

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