From the course: Blender: Character Rigging with BlenRig
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Weight painting the eyeballs and head - Blender Tutorial
From the course: Blender: Character Rigging with BlenRig
Weight painting the eyeballs and head
- The last few bits of the head that we need to deal with are the eyes and the head deform bones. So, let's begin with the eyes here and let's do the same process that we did with the teeth. I'll select the eyes and then let's go add an armiture modifier to these and bring it up to the top of the stack. Let's select the biped blen rig object and now what we want to do is add the vertex groups here for the eyes. So I'll select the eyes. I'll go into Weight Paint mode I'll select this bone right here, the eye_def_l, and I'll just click in here once and that creates that group and then I'll come over here and choose this bone right here for the right side and click once. And so those have been created now. Let's switch to Edit mode. I'll select this whole eye with the L key and, since this is the left, I'll choose that for text group and click Assign. And let's go over here and select this. I'll select the one on the right and Assign. And now, if we go back to Weight Paint mode, we…
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Weight painting the hands9m 30s
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Weight painting the fingers5m 10s
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Weight painting the head5m 3s
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Weight painting the mouth3m 57s
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Weight painting the lips and cheeks7m 1s
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Weight painting the nose and brows5m 33s
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Weight painting the eyelids and ears6m 24s
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Weight painting the teeth and tongue7m 41s
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Weight painting the eyeballs and head5m 20s
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