From the course: Blender 2.8 Character Creation
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Weight painting the torso and hips
From the course: Blender 2.8 Character Creation
Weight painting the torso and hips
- [Instructor] And now let's take a look at the torso and see if we need to do any work there. I'm going to grab the hand bone here and go to the front view, and I just want to grab it and bring it down. I don't want to split the hand control out like this, I wanted to just have a little bit of a bend there, and then hit R and rotate that down. And then I'll grab this hand bone here, do the same thing, bring it down, give it a little bit of a bend here. Hit R and bring that down. Okay, so now we can kind of see how it's going to look when her arms are down, and, I don't mind the front too much. It's yeah, look at the back, back here, it's got this very hard edge again, and I don't think we want that. So let's see if we can soften that up with our weight painting tools again, I'm going to select this upper arm bone and I think this is kind of where the problem is happening. So, let's come over and I've got it on mix,…
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Contents
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(Locked)
Preparing the character for rigging10m 33s
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(Locked)
Creating the armature and adjusting joints13m 33s
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(Locked)
Placing the joints of the hands12m 27s
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(Locked)
Adjusting the joints of the face13m 13s
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(Locked)
Placing the joints for the mouth and eyes14m 37s
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(Locked)
Generating the rig and binding the mesh13m 32s
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(Locked)
Parenting the eyes and teeth10m 27s
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(Locked)
Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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(Locked)
Adjusting the neck and chest weights7m 22s
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(Locked)
Painting the weights of the hand10m 35s
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(Locked)
Painting weights for the elbows and knees12m 30s
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(Locked)
Weight painting the torso and hips10m 16s
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(Locked)
Weight painting the boots and testing the rig9m 55s
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(Locked)
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