From the course: Blender 2.8 UV Mapping
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What is UV mapping?
- [Instructor] Before we jump directly into UV mapping some 3D objects, let's talk a minute about what is UV mapping, and why do we need it? At its core, UV mapping is the process of creating a two-dimensional image of our three-dimensional object. It's like if you took a cereal box and strategically cut a couple of corners so that you could open up the box and lay it out flat on your kitchen counter. Then once it's flat you could paint on it, draw on it, paste on some photographs or images to it. And then when you're all done you could pick it up and assemble it back to a 3D object, to a box and tape up the corners so it all holds together again. And that's kind of what we're doing with UV mapping. We're taking a 3D object, we're deciding where to cut it. We're laying it out flat, so that we can then apply two-dimensional images. Now, when you first open up Blender you have a cube here. And it actually has a UV map on…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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