From the course: Blender 2.8 Character Creation

What you should know

From the course: Blender 2.8 Character Creation

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What you should know

- [Darren Lyle] Welcome to Blender 2.8, Character Creation. I'm Darren Lyle, and in this course we're going to create this character starting from a single polygon, and going through the modeling, texturing, rigging, and final rendering. If you don't have much experience with Blender or Blender 2.8, don't worry about it. In the next video we will go through a brief introduction that will get you up to speed quickly, and ready for character creation. And creating a character is a great way to get to know Blender, because it covers so many different aspects of the program. We'll cover things like sculpting, creating transparent materials, and rigging, and lighting. Very few types of projects cover such a broad range of topics. Now, I do want to mention that this course was created before the final release of Blender 2.8, so development versions were used, both Alpha and Beta versions. And Blender evolved a bit over the time this course was created. I tried to stay up-to-date with each new version as they came out, but that means there are a couple of things that changed over the length of the course. The most obvious change that you'll see is that these tabs over here in the Properties panel go from being at the top of the panel here, horizontally, to here at the side, vertically. I think this arrangement makes more sense, and I see why they did it, but in videos three through 13, the tabs are arranged at the top. And then at video 14 you'll see them move to being vertical, here along the side. Now, the panels and what they do are the same, it's just that the tabs are rearranged. In addition, there are a few menu items that change and maybe move slightly. And a couple of times we come across a bug or a quirk in the software, but it's nothing that slows us down, and often in the next video, the newest version has fixed the problem. In addition, in videos three through 13, the screen cast keys, so if I hit the N key here, you can see the display of what keys I'm pushing here. In videos three through 13, the screen display is over here and doesn't work as well. It wasn't until the code change around video 14 that I was able to find a screen display that worked pretty well. And then the remaining 80-some odd videos use the screen display over here. Now, attached to each video, you'll find the Blender scene that was used for that video. You can download these at any point in the course and take a look at my progress. Also, there are other resource files like reference images and textures that can be found with the first video of a new section. It's an exciting time in the history of Blender. Version 2.8 has added some amazing new tools to an already great foundation. And character creation is a great way to get to know them. So in the next video let's briefly explore the fundamentals of Blender 2.8.

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